The densest model in the vault at 5,471 triangles, and almost all of it is spent on two things: the zip runs and the grab handles. Zip teeth are modelled as real geometry rather than normal-map fiction, which is a deliberate cost — a zip is the first place the eye goes on a bag, and a painted one reads as a stripe the moment the camera moves. The handles are reinforced where they meet the body, with the webbing doubling back and stitched down, because that join is what tells you the bag is built to be thrown into a vehicle. Heavy nylon shading keeps the material stiff and slightly glossy rather than soft, separating it from the canvas field bag it sits beside in the Scavenger's Load-Out. Modelled half-full and set down, so it holds a shape on the ground instead of needing to be posed.
- FBX, GLB, OBJ, USD — game-ready, triangulated
- 4K PBR texture set (Base Colour, Normal, Roughness, Metallic, AO)
- Royalty-free commercial licence, in perpetuity
- One download, 301 MB
- Use in commercial games, film, TV and visualisation
- Unlimited projects, unlimited titles, no per-seat fee
- Modify, remesh, retexture, rescale as you like
- Keep using it in shipped work forever, even if you stop buying
- Resell, sublicense or redistribute the asset itself
- Include in an NFT, or in AI or machine-learning training data
- Share the source files outside your own organisation
- Claim authorship of the original asset
Tactical Duffle Bag
Pack it and move.
- FBX · GLB · OBJ · USD
- 4K PBR
- UE5 · Unity · Godot
- 5,471 tris



