882 triangles, and the lightest useful prop in the catalogue. This is the baseline refuse sack — slumped, untied at the top, the fold pattern driven by the weight of whatever is inside rather than distributed evenly. The surface read is film-thin, which is harder than it sounds: get the roughness wrong and polyethylene turns into rubber, and a bin bag that looks like rubber makes an entire alley look wrong without anybody being able to say why. Most of the shading work is in that one property. At this triangle count it can be scattered a dozen times through a level with no measurable cost, which is exactly how refuse should be used — the point is repetition, broken up by the other three sacks in the set so no two adjacent bags share a silhouette.
- FBX, GLB, OBJ, USD — game-ready, triangulated
- 4K PBR texture set (Base Colour, Normal, Roughness, Metallic, AO)
- Royalty-free commercial licence, in perpetuity
- One download, 239 MB
- Use in commercial games, film, TV and visualisation
- Unlimited projects, unlimited titles, no per-seat fee
- Modify, remesh, retexture, rescale as you like
- Keep using it in shipped work forever, even if you stop buying
- Resell, sublicense or redistribute the asset itself
- Include in an NFT, or in AI or machine-learning training data
- Share the source files outside your own organisation
- Claim authorship of the original asset
Trash Bag
Set dressing that sells the rot.
- FBX · GLB · OBJ · USD
- 4K PBR
- UE5 · Unity · Godot
- 882 tris



